The inaugural Big Jib Draw is taking place on 27-29 September 2019.
Eighteen teams are taking part.
Some social media posts about the bonspiel can be found on its Facebook event page. For posts elsewhere, look for the #bigjibdraw2019 hashtag.
Registered teams are invited to come to a pre-event social at the RE/MAX Centre from 8:30 pm to 10:30 pm on Thursday September 26th. They can also collect their registration packages at this time.
Click here to view the points that each team has earned during pool play.
The eight teams that advance into the playoff games, as well as the four teams selected for the Lucky Loser playoff, will play on Sunday according to the following schedule.
Rules and Format of Play
Eighteen teams have registered for our inaugural Big Jib Draw. We have divided the teams into three pools that each consist of six teams. Over the course of pool play, each team will play four of the five other teams within the same pool. We have devised a schedule in which every team plays on both Friday and Saturday. Moreover, every team will play a game in one of the two final draws on Saturday.
Each game of pool play will have a maximum of 8 ends. There will be no extra ends, and thus games may end in a tie. Prior to each game, teams should greet each other, shake hands, and toss a coin to determine who will start with the hammer. Our schedule allows 2 hours and 15 minutes for each game to be played. After 1 hour and 45 minutes have passed a buzzer or bell will be rung, signalling that teams will then be allowed to finish the current end (if it has already started) as well as one more end, to a maximum of eight ends. An end is only considered to have already started if at least one rock has already been delivered. So, for example, if the sixth end has just finished and the bell rings before the first rock of the seventh end is delivered, then the seventh end will be the final end of the game.
During pool play, teams will earn points that will be used to determine whether they advance to the Quarter Finals on Sunday. Each team will earn 2 points for winning a game, 1 point for each tied game, ½ point for each end won, and ¼ point for each rock scored. As the goal is to earn as many points as possible, it is therefore not recommended that teams quit playing before time runs out. Any team that fails to be present at the start of a game will earn 0 points for that game, whereas their opponent will be awarded 8 points (2 for winning the game, plus 4 for winning all 8 ends, plus 2 for scoring 1 rock in each end) provided that the opponent does show up on time.
No points will be awarded to either team for unplayed ends beyond the final end. For instance, if a game consists of only seven ends and is won by Team X, then neither Team X nor its opponent will be given any points for what might have happened if an eighth end could have been played. In order to have the most opportunity to earn points, it is advisable that teams not waste time during the game so that they can play as many ends as time will allow.
Our bonspiel will follow Curling Canada’s rules of play, including the Five Rock Rule. For the benefit of less experienced curlers we will describe how this rule pertains to rocks that are located in the Free Guard Zone. A rock is in the Free Guard Zone if it is completely out of the rings and is entirely between the tee line and the hog line, or it has not crossed the hog line but is nevertheless in play because it struck a rock that was in play when it was delivered. Prior to the delivery of the sixth rock of an end, if a delivered rock causes an opposition rock to be moved from the Free Guard Zone to an out-of-play position, then the delivered rock is removed from play and all displaced rocks are returned to their original position. Accordingly, none of the first five rocks delivered in an end are permitted to take out opposition rocks lying within the Free Guard Zone.
During each draw of pool play we will have a special bell that can be rung by any team that makes a double take-out. They will retain this bell until a double take-out is made by a different team during the same draw, at which time the bell will be transferred accordingly. Since each draw has multiple games in progress concurrently, the bell may visit many sheets over the course of a draw. The team that has custody of the bell at the end of the draw will be rewarded with a prize (likely a round of shots at the bar).
When scoring rocks after an end is complete, teams will generally do their own measurements to determine which rocks have scored. If necessary, a Draw Official may be called upon to make rulings about close measurements.
After each game, please record how many rocks were scored in each end, along with the final game score. Forms for this purpose will be distributed by a Draw Official. Completed forms should be signed by a member from each team and then turned in at the registration desk. The bonspiel’s Draw Master will enter the relevant details into a master scoring spreadsheet that will be made available for public viewing throughout the competition.
To determine which eight teams move on to the Quarter Finals from the three pools that we have this year, we have chosen to select the two teams with the most points from each of the three pools, plus the top two teams from among all teams that aren’t the top two from their individual pool. The eight teams chosen to advance will then be ranked in order on the basis of the number of points earned during pool play. The Quarter Finals will commence on Sunday with the top ranked team playing the bottom ranked team, the 2nd from the top playing the 2nd from the bottom, and so forth.
As there may be ties that need to be broken (when selecting the top two teams from each pool, when selecting the two additional teams, and also when putting the eight selected teams into ranked order), we will require all 18 teams in the bonspiel to perform a measured draw to the button at the completion of their first game on Friday. This draw will be supervised and recorded by a Draw Official. If it is the first game played by each team on the sheet and both need to perform a measured draw, then the team that would not have had the hammer if another end were to be played will perform its draw first.
Any individual team member may throw the rock to be measured while some other team member holds a broom for aiming purposes. Sweeping is permitted only by the team making the draw. If the rock finishes in the rings but does not cover the pin, its distance will be measured and recorded. If the rock covers the pin, it will be recorded as being on the pin. Any rock that fails to finish in the rings will be recorded as out of the house. Notwithstanding the foregoing procedures, any rock which is moved before it is measured by the Draw Official will result in the penalty of it being recorded as out of the house. In the event that the rock is on the pin or is out of the house, the Draw Official will then remove it from the ice and a second rock will be thrown by a different team member. This second rock’s distance will only be used to break ties with other teams that earn the same number of points during pool play and whose first measured rock also covers the pin or is out of the rings. Rocks that encounter debris on the ice will not be permitted to be rethrown.
In addition to selecting eight teams for the Quarter Finals as outlined above, we will select four teams for our Lucky Loser playoff. To select the teams for the Lucky Loser playoff, four teams will be randomly selected from among the 10 teams that do not advance into the Quarter Finals. This selection will take place during the social event on Saturday evening at O’Reilly’s.
Playoff games on Sunday will commence with greetings and a coin toss similar to during pool play. Each playoff game will be allocated 2 hours and 15 minutes. A buzzer or bell will be rung after 1 hour and 45 minutes have passed to alert players that only 30 minutes remain. The expectation is that all eight ends will be played unless a team concedes before the eighth end is played. In the event of a tie after eight ends, an extra end will be played. If a tie persists after this extra end, the game will be decided by performing as many measured draws to the button as needed; a Draw Official will do the measuring, and the team without hammer will throw first.
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